Eye3D™
Research
Performing vital research to make metaverses a reality: we have become experts in capturing and creating realistic 3D eyes for avatars, a critical and very complex research area for making avatars believable.
Go thereWe foresee a time where we will be working, shopping, chatting, learning and laughing together in virtual worlds that are ultra-realistic, immersive, 3D environments (metaverses). We foresee these metaverses having many millions of users simultaneously represented by life-like 3D avatars (metahumans) interacting with other avatars and with many millions of 3D products in realtime. All of this will be easily accessible from our smart devices wherever and whenever we want.
This allows for a far more natural and familiar experience (than the current 2D screen internet) and therefore, it offers significant efficiencies and opportunities to manufacturing, retail, education, and entertainment.
Our contribution to making the metaverse a reality is eye3D™ research, eye3D™ capture services, enterprise consulting and the eyeMoji® app.
Performing vital research to make metaverses a reality: we have become experts in capturing and creating realistic 3D eyes for avatars, a critical and very complex research area for making avatars believable.
Go thereProviding eye capture and creation services to CGI/VR/AR technology and content companies.
Find out moreAdvising businesses on how to prepare their products for the 3D metaverse: we have been advising product manufacturers for 15 years on how to build their virtual 3D product libraries, especially in fashion, automotive and retail.
Find out moreYellow’s output includes a sequence of images with different illumination angles and filters. The output of Yellow is such that they are automatically synchronized with Blue output
Our research is also focused on simplifying the process of capturing with eye3D™ Yellow. Eyes can be very hard to illuminate, fixate and capture for both the talent, whose eyes are being captured, and the operator, because eyes are sensitive, fragile, reflective, and in constant motion. Therefore, the design of eye3D™ Yellow must support the usability and repeatability of the captures.
The final step is the processing software, eye3D™ Green. This software merges the output of both Blue and Yellow to make the final output: a 3D eye model with all the relevant textures and maps.
If you want to support our research and find out more about what we are doing, please feel free to reach out to our Head of Research, Jeroen Snepvangers
The eye3D™ capture system consists of two devices,
eye3D™ Blue and eye3D™ Yellow.
Eye3D Yellow captures and calculates the color and structure of the eye using spectrometry and photogrammetry. The captured color and structure of the sclera and iris is merged accurately with the eye model from eye3D™ Blue.
We partner with leading metaverse technology companies, game developers, movie studios and manufacturers to share our research. We offer this select group of partners the opportunity to lease our eye3D™ system, so that they can capture 3D eyes for their projects and research.
We also provide highly trained onsite eye3D operators to ensure the highest quality of eyes at the most efficient pace. This is highly recommended for those partners that wish to build a large database of eyes for their AI training set.
If you represent a leading company in this space and you would like to lease the eye3D™ system, please feel free to reach out out to our Head of Research, Jeroen Snepvangers
20 years ago, Transfolio’s principals were part of a small group of pioneers that introduced the Automotive and Fashion industry in North America to the power of CAD-based CGI rendering. Suddenly, it was possible to create photo-real images and movies of pre-launch vehicles and fashion products without the need for a prototype or sample. It caused a sea-change by significantly reducing the costly practice of manufacturing one-off prototypes and samples for design verification and marketing materials. Nowadays, it is standard practice to create a majority of design and marketing materials directly from photo-realistic CAD rendering.
With the advent of Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (XR), Real-time Engines (RTE), Computer Generated Imagery (CGI), Motion Capture (Mocap), Artificial Intelligence (AI), Avatars (Metahumans), all coming together in a Metaverse to create a 3-dimensional immersive internet and ecommerce experience, it is time for all product businesses to educate themselves on how to transform their organizations for this new reality.
We offer a consulting service for leading product companies that wish to learn from our experience, both from an internal organizational perspective as well as a technology and creative one.
If you wish to find out more, please contact our Head of Consulting, Linda Kato